OGRE-Next: OgreMetalDiscardBufferManager.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

Loading...
Searching...
No Matches
OgreMetalDiscardBufferManager.h File Reference
`#include "OgreMetalPrerequisites.h"`
`#include "Vao/OgreMetalVaoManager.h"`

## Classes
class | Ogre::MetalDiscardBuffer
class | Ogre::MetalDiscardBufferManager
| Metal doesn't support "DISCARD" like D3D9/D3D11 (and OpenGL but often it's broken) where we requested to map a write-only buffer and the API would discard the previous contents (thus allowing us to avoid a stall until the GPU is done with the region). More...
struct | Ogre::MetalDiscardBufferManager::UnsafeBlock

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>

## Typedefs
typedef vector< MetalDiscardBuffer * >::type | Ogre::MetalDiscardBufferVec