OGRE-Next: Ogre::GLES2HlmsSamplerblock Struct Reference

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Ogre::GLES2HlmsSamplerblock Struct Reference
Core » Resources

A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures. More...

`#include <OgreGLES2HlmsSamplerblock.h>`

## Public Attributes
GLfloat | mAnisotropy
uint32 | mInternalId
| It's different from HlmsSamplerblock::mId. Can't be zero.
GLint | mMagFilter
GLint | mMinFilter
GLint | mU
GLint | mV
GLint | mW

## Detailed Description

A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures.

This is very analogous to D3D11_SAMPLER_DESC.

See also
  HlmsDatablock Up to 32 different blocks are allowed!

## Member Data Documentation

## ◆ mAnisotropy

GLfloat Ogre::GLES2HlmsSamplerblock::mAnisotropy

## ◆ mInternalId

uint32 Ogre::GLES2HlmsSamplerblock::mInternalId

It's different from HlmsSamplerblock::mId. Can't be zero.

## ◆ mMagFilter

GLint Ogre::GLES2HlmsSamplerblock::mMagFilter

## ◆ mMinFilter

GLint Ogre::GLES2HlmsSamplerblock::mMinFilter

## ◆ mU

GLint Ogre::GLES2HlmsSamplerblock::mU

## ◆ mV

GLint Ogre::GLES2HlmsSamplerblock::mV

## ◆ mW

GLint Ogre::GLES2HlmsSamplerblock::mW

The documentation for this struct was generated from the following file:

- OgreGLES2HlmsSamplerblock.h