OGRE-Next: Member List

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

Loading...
Searching...
No Matches
Ogre::v1::D3D11HardwareBuffer Member List

This is the complete list of members for Ogre::v1::D3D11HardwareBuffer, including all inherited members.

_updateFromShadow() override | Ogre::v1::D3D11HardwareBuffer | virtual
BufferType enum name | Ogre::v1::D3D11HardwareBuffer |
copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) override | Ogre::v1::D3D11HardwareBuffer | virtual
Ogre::v1::HardwareBuffer::copyData(HardwareBuffer &srcBuffer) | Ogre::v1::HardwareBuffer | inlinevirtual
copyDataImpl(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | Ogre::v1::D3D11HardwareBuffer |
D3D11HardwareBuffer(BufferType btype, size_t sizeBytes, HardwareBuffer::Usage usage, D3D11Device &device, bool useSystemMem, bool useShadowBuffer, bool streamOut) | Ogre::v1::D3D11HardwareBuffer |
getD3DBuffer() | Ogre::v1::D3D11HardwareBuffer | inline
getRenderSystemData() | Ogre::v1::HardwareBuffer | inlinevirtual
getSizeInBytes() const | Ogre::v1::HardwareBuffer | inline
getUsage() const | Ogre::v1::HardwareBuffer | inline
HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer) | Ogre::v1::HardwareBuffer | inline
hasShadowBuffer() const | Ogre::v1::HardwareBuffer | inline
HBL_DISCARD enum value | Ogre::v1::HardwareBuffer |
HBL_NO_OVERWRITE enum value | Ogre::v1::HardwareBuffer |
HBL_NORMAL enum value | Ogre::v1::HardwareBuffer |
HBL_READ_ONLY enum value | Ogre::v1::HardwareBuffer |
HBL_WRITE_ONLY enum value | Ogre::v1::HardwareBuffer |
HBU_DISCARDABLE enum value | Ogre::v1::HardwareBuffer |
HBU_DYNAMIC enum value | Ogre::v1::HardwareBuffer |
HBU_DYNAMIC_WRITE_ONLY enum value | Ogre::v1::HardwareBuffer |
HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE enum value | Ogre::v1::HardwareBuffer |
HBU_STATIC enum value | Ogre::v1::HardwareBuffer |
HBU_STATIC_WRITE_ONLY enum value | Ogre::v1::HardwareBuffer |
HBU_WRITE_ONLY enum value | Ogre::v1::HardwareBuffer |
INDEX_BUFFER enum value | Ogre::v1::D3D11HardwareBuffer |
isLocked() const | Ogre::v1::HardwareBuffer | inline
isSystemMemory() const | Ogre::v1::HardwareBuffer | inline
lock(size_t offset, size_t length, LockOptions options) | Ogre::v1::HardwareBuffer | inlinevirtual
lock(LockOptions options) | Ogre::v1::HardwareBuffer | inline
LockOptions enum name | Ogre::v1::HardwareBuffer |
readData(size_t offset, size_t length, void *pDest) override | Ogre::v1::D3D11HardwareBuffer | virtual
suppressHardwareUpdate(bool suppress) | Ogre::v1::HardwareBuffer | inline
unlock() | Ogre::v1::HardwareBuffer | inlinevirtual
Usage enum name | Ogre::v1::HardwareBuffer |
VERTEX_BUFFER enum value | Ogre::v1::D3D11HardwareBuffer |
writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override | Ogre::v1::D3D11HardwareBuffer | virtual
~D3D11HardwareBuffer() override | Ogre::v1::D3D11HardwareBuffer |
~HardwareBuffer() | Ogre::v1::HardwareBuffer | virtual