arbvp1
Keywords: arbvp1, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> arbvp1 - OpenGL vertex profile for multi-vendor ARB_vertex_program extension

> ## Synopsis

>       arbvp1

> ## Description

> This OpenGL profile corresponds to the per-vertex functionality introduced by GeForce3. This profile is supported by any OpenGL implementation that conformantly implements ARB_vertex_program.

> The compiler output for this profile conforms to the assembly format defined by ARB_vertex_program.

> Data-dependent loops are not allowed; all loops must be unrollable.

> Conditional expressions are supported without branching so both conditions must be evaluated.

> Relative indexing of uniform arrays is supported; but texture accesses are not supported.

> ## 3D Api Dependencies

> Requires OpenGL support for the multi-vendor ARB_vertex_program extension. These extensions were introduced by GeForce3 and Quadro DCC GPUs. ATI GPUs also support this extension.

> ## Opengl Extension Specifications

>      http://www.opengl.org/registry/specs/ARB/vertex_program.txt

> ## Profile Options

> NumTemps=n
>   Number of temporaries to use, 32 by default.
> MaxInstructions=n
>   Maximum allowable (static) instructions.
> MaxLocalParams=n
>   Maximum allowable local parameters.
> MaxAddressRegs=n
>   Maximum allowable address registers.
> PosInv=b
>   Boolean to enable position invariance.

> ## Data Types

> to-be-written

> ## Semantics

> ## Varying Input Semantics

> to-be-written

> ## Uniform Input Semantics

> to-be-written

> ## Output Semantics

> to-be-written

> ## Standard Library Issues

> to-be-written

> ## See Also

> arbfp1