cgD3D11SetTextureParameter
Keywords: cgD3D11SetTextureParameter, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> cgD3D11SetTextureParameter - sets the value of a texture parameter

> ## Synopsis

>     #include <Cg/cgD3D11.h>

>     void cgD3D11SetTextureParameter( CGparameter param,
>                                      ID3D11Resource * texture );

> ## Parameters

> param
>   The texture parameter that will be set.
> texture
>   An D3D texture to which the parameter will be set.

> ## Return Values

> None.

> ## Description

> cgD3D11SetTextureParameter sets the value of a texture parameter to a given D3D11 texture object.

> ## Examples

>     ID3D11Resource *myTexture;
>     // Assume myTexture is loaded here...

>     // .. and param is an effect sampler parameter
>     cgD3D11SetTextureParameter( param, myTexture );

> ## Errors

> CG_INVALID_PARAM_HANDLE_ERROR is generated if param is not a valid parameter handle.

> ## History

> cgD3D11SetTextureParameter was introduced in Cg 3.0.

> ## See Also

> cgD3D11SetManageTextureParameters