cgCreateEffectParameter
Keywords: cgCreateEffectParameter, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> cgCreateEffectParameter - create a parameter in an effect

> ## Synopsis

>     #include <Cg/cg.h>

>     CGparameter cgCreateEffectParameter( CGeffect effect,
>                                          const char * name,
>                                          CGtype type );

> ## Parameters

> effect
>   The effect to which the new parameter will be added.
> name
>   The name of the new parameter.
> type
>   The type of the new parameter.

> ## Return Values

> Returns the handle to the new parameter.

> ## Description

> cgCreateEffectParameter adds a new parameter to the specified effect.

> ## Examples

>     CGeffect effect = cgCreateEffect( ... );
>     CGparameter param = cgCreateEffectParameter( effect, "myFloatParam", CG_FLOAT );

> ## Errors

> CG_INVALID_EFFECT_HANDLE_ERROR is generated if effect is not a valid effect.

> CG_INVALID_VALUE_TYPE_ERROR is generated if type is invalid.

> ## History

> cgCreateEffectParameter was introduced in Cg 1.5.

> ## See Also

> cgIsParameter, cgCreateEffectParameterArray, cgCreateEffectParameterMultiDimArray, cgCreateTechnique, cgCreatePass, cgConnectParameter