MaxMipLeveli
Keywords: MaxMipLeveli, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> MaxMipLeveli - 3D API max mip level

> ## Usage

> MaxMipLevel[i] = int(max)

> ## Valid Enumerants

> max: integer value

> ## Description

> Set the Direct3D maximum mipmap lod index for texture unit i, where i is in the range 0-15. See sampler state MaxMipLevel for details.

> The standard reset callback sets the MaxMipLevel[i] state to int(0).

> ## Opengl Functionality Requirements

> Not applicable.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> MaxMipLevel, GenerateMipmap, Texture, Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MagFilter, MinFilter, MipFilter, MipMapLodBias