tanh
Keywords: tanh, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> tanh - returns hyperbolic tangent of scalars and vectors.

> ## Synopsis

>     float  tanh(float a);
>     float1 tanh(float1 a);
>     float2 tanh(float2 a);
>     float3 tanh(float3 a);
>     float4 tanh(float4 a);

>     half   tanh(half a);
>     half1  tanh(half1 a);
>     half2  tanh(half2 a);
>     half3  tanh(half3 a);
>     half4  tanh(half4 a);

>     fixed  tanh(fixed a);
>     fixed1 tanh(fixed1 a);
>     fixed2 tanh(fixed2 a);
>     fixed3 tanh(fixed3 a);
>     fixed4 tanh(fixed4 a);

> ## Parameters

> a
>   Vector or scalar of which to determine the hyperbolic tangent.

> ## Description

> Returns the hyperbolic tangent of a.

> For vectors, the returned vector contains the hyperbolic tangent of each element of the input vector.

> ## Reference Implementation

> tanh for a scalar float could be implemented like this.

>     float tanh(float x)
>     {
>       float exp2x = exp(2*x);
>       return (exp2x - 1) / (exp2x + 1);
>     }

> ## Profile Support

> tanh is supported in all profiles except fp20.

> ## See Also

> atan, atan2, cosh, exp, sinh, tan