OGRE-Next: OgreGLSLShader.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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OgreGLSLShader.h File Reference
`#include "OgreGL3PlusPrerequisites.h"`
`#include "OgreHighLevelGpuProgram.h"`
`#include "OgreRenderOperation.h"`

## Classes
class | Ogre::GLSLShader
| Specialisation of HighLevelGpuProgram to encapsulate shader objects obtained from compiled shaders written in the OpenGL Shader Language (GLSL). More...
class | Ogre::GLSLShader::CmdAttach
| Command object for attaching another GLSL Program. More...
class | Ogre::GLSLShader::CmdColumnMajorMatrices
| Command object for setting matrix packing in column-major order. More...
class | Ogre::GLSLShader::CmdInputOperationType
| Command object for setting the input operation type (geometry shader only). More...
class | Ogre::GLSLShader::CmdMaxOutputVertices
| Command object for setting the maximum output vertices (geometry shader only). More...
class | Ogre::GLSLShader::CmdOutputOperationType
| Command object for setting the output operation type (geometry shader only). More...
class | Ogre::GLSLShader::CmdPreprocessorDefines
| Command object for setting macro defines. More...

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>