OGRE-Next: Ogre::VisibilityFlags Namespace Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Ogre::VisibilityFlags Namespace Reference
Core | Component » Scene

## Variables
_OgreExport const uint32 | LAYER_SHADOW_CASTER
| Object casts shadows (is rendered to shadow camera).
_OgreExport const uint32 | LAYER_VISIBILITY
| When this is bit is clear, the obj is not rendered at all.
_OgreExport const uint32 | RESERVED_VISIBILITY_FLAGS

## Variable Documentation

## ◆ LAYER_SHADOW_CASTER

_OgreExport const uint32 Ogre::VisibilityFlags::LAYER_SHADOW_CASTER
| extern

Object casts shadows (is rendered to shadow camera).

## ◆ LAYER_VISIBILITY

_OgreExport const uint32 Ogre::VisibilityFlags::LAYER_VISIBILITY
| extern

When this is bit is clear, the obj is not rendered at all.

## ◆ RESERVED_VISIBILITY_FLAGS

_OgreExport const uint32 Ogre::VisibilityFlags::RESERVED_VISIBILITY_FLAGS
| extern

Referenced by Ogre::ShadowNodeHelper::createShadowNodeWithSettings(), Ogre::CompositorPassSceneDef::setLightVisibilityMask(), Ogre::CompositorPassSceneDef::setVisibilityMask(), Ogre::CompositorPassWarmUpDef::setVisibilityMask(), and Ogre::SceneManager::setVisibilityMask().