OGRE-Next: OgreHlmsPso.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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OgreHlmsPso.h File Reference
`#include "OgreGpuProgram.h"`
`#include "OgrePixelFormatGpu.h"`
`#include "Vao/OgreVertexBufferPacked.h"`
`#include "OgreHeaderPrefix.h"`
`#include "OgreHeaderSuffix.h"`

## Classes
struct | Ogre::HlmsComputePso
struct | Ogre::HlmsPassPso
| IT'S MEMBERS MUST BE KEPT POD (Otherwise HlmsPso needs to be modified). More...
struct | Ogre::HlmsPso
| Defines a PipelineStateObject as required by Vulkan, Metal & DX12. More...

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>