OGRE-Next: OgreScriptLexer.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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OgreScriptLexer.h File Reference
`#include "OgrePrerequisites.h"`
`#include <string.h>`
`#include "ogrestd/vector.h"`
`#include "OgreHeaderPrefix.h"`
`#include "OgreHeaderSuffix.h"`

## Classes
class | Ogre::ScriptLexer
struct | Ogre::ScriptToken
| This struct represents a token, which is an ID'd lexeme from the parsing input stream. More...

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>

## Typedefs
typedef vector< ScriptToken >::type | Ogre::ScriptTokenList
typedef SharedPtr< ScriptTokenList > | Ogre::ScriptTokenListPtr

## Enumerations
enum | { Ogre::TID_LBRACKET = 0 , Ogre::TID_RBRACKET , Ogre::TID_COLON , Ogre::TID_VARIABLE , Ogre::TID_WORD , Ogre::TID_QUOTE , Ogre::TID_NEWLINE , Ogre::TID_UNKNOWN , Ogre::TID_END }
| These codes represent token IDs which are numerical translations of specific lexemes. More...