OGRE-Next: OgreSkeletonAnimation.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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OgreSkeletonAnimation.h File Reference
`#include "OgreSkeletonTrack.h"`
`#include "OgreIdString.h"`
`#include "OgreRawPtr.h"`
`#include "OgreHeaderPrefix.h"`
`#include "OgreHeaderSuffix.h"`

## Classes
class | Ogre::SkeletonAnimation
| Represents the instance of a Skeletal animation based on its definition. More...

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>

## Typedefs
typedef vector< KeyFrameRigVec::const_iterator >::type | Ogre::KnownKeyFramesVec