OGRE-Next: Ogre::uint4 Struct Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Ogre::uint4 Struct Reference

`#include <OgreShaderPrimitives.h>`

Inheritance diagram for Ogre::uint4:
[legend]

## Public Member Functions
| uint4 ()
| uint4 (const Vector2 &valXY, const Vector2 &valZW)
| uint4 (const Vector4 &val)
Public Member Functions inherited from Ogre::type4< uint32 >
| type4 ()
Vector3 | toVec3 () const

## Additional Inherited Members
Public Attributes inherited from Ogre::type4< uint32 >
uint32 | w
uint32 | x
uint32 | y
uint32 | z

## Constructor & Destructor Documentation

## ◆ uint4() [1/3]

Ogre::uint4::uint4 | ( |  | ) |
| inline

## ◆ uint4() [2/3]

Ogre::uint4::uint4 | ( | const Vector4 & | val | ) |
| inline

References Ogre::type4< uint32 >::type4().

## ◆ uint4() [3/3]

Ogre::uint4::uint4 | ( | const Vector2 & | valXY,
|  | const Vector2 & | valZW )
| inline

References Ogre::type4< uint32 >::type4().

The documentation for this struct was generated from the following file:

- OgreShaderPrimitives.h