OGRE-Next: Material

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Material
Component

## Classes
struct | Ogre::ActiveActorData
struct | Ogre::ArrayActorPlane
| Actors are defined by a plane and a rectangle that limits that plane. More...
class | Ogre::AtmosphereNpr
| Non-physically-based-render (NPR) Atmosphere solution. More...
struct | Ogre::ComputeProperty
class | Ogre::HlmsCompute
| HLMS implementation that handles compute shaders. More...
class | Ogre::HlmsComputeJob
class | Ogre::HlmsLowLevel
| This is an HLMS implementation that acts as proxy to use the Material system from Ogre 1.9 The older material system is data-driven (thanks to AutoParamDataSource) compared to HLMS where the user needs to write its own implementation in C++ (or modify an exisiting one). More...
class | Ogre::HlmsLowLevelDatablock
| Contains information needed by the UI (2D) for OpenGL ES 2.0. More...
struct | Ogre::LowLevelProp
class | Ogre::PlanarReflectionActor
class | Ogre::PlanarReflections
| Planar Reflections can be used with both Unlit and PBS, but they're setup differently. More...
class | Ogre::ShaderParams
| The purpose of this class is to contain a set of both auto and manual parameters that may apply to multiple shaders; without having the shader to be created first (the drawback of GpuProgramParameters). More...

## Detailed Description