OGRE-Next: OgreCompositorManager2.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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OgreCompositorManager2.h File Reference
`#include "OgrePrerequisites.h"`
`#include "OgreCompositorCommon.h"`
`#include "Compositor/OgreCompositorChannel.h"`
`#include "OgreIdString.h"`
`#include "OgrePixelFormatGpu.h"`
`#include "OgreResourceTransition.h"`
`#include "OgreVector4.h"`
`#include "ogrestd/map.h"`
`#include "OgreHeaderPrefix.h"`
`#include "OgreHeaderSuffix.h"`

## Classes
class | Ogre::CompositorManager2
| Main system for managing Render Targets through the use of nodes. More...

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>
namespace | Ogre::v1

## Typedefs
typedef vector< TextureGpu * >::type | Ogre::TextureGpuVec
typedef vector< UavBufferPacked * >::type | Ogre::UavBufferPackedVec