OGRE-Next: OgreSkeletonAnimManager.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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OgreSkeletonAnimManager.h File Reference
`#include "OgrePrerequisites.h"`
`#include "Math/Array/OgreBoneMemoryManager.h"`
`#include "OgreIdString.h"`
`#include "ogrestd/list.h"`
`#include "OgreHeaderPrefix.h"`
`#include "OgreHeaderSuffix.h"`

## Classes
struct | Ogre::BySkeletonDef
struct | Ogre::SkeletonAnimManager
| This is how the Skeleton system works in 2.0: There is one BoneMemoryManager per skeleton. More...

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>