OGRE-Next: Ogre::VulkanFrameBufferDescKey Struct Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Ogre::VulkanFrameBufferDescKey Struct Reference
Core » Resources

`#include <OgreVulkanRenderPassDescriptor.h>`

Inheritance diagram for Ogre::VulkanFrameBufferDescKey:
[legend]

## Public Member Functions
| VulkanFrameBufferDescKey ()
| VulkanFrameBufferDescKey (const RenderPassDescriptor &desc)
bool | operator< (const VulkanFrameBufferDescKey &other) const
Public Member Functions inherited from Ogre::FrameBufferDescKey
| FrameBufferDescKey ()
| FrameBufferDescKey (const RenderPassDescriptor &desc)
bool | operator< (const FrameBufferDescKey &other) const

## Additional Inherited Members
Public Attributes inherited from Ogre::FrameBufferDescKey
bool | allLayers [OGRE_MAX_MULTIPLE_RENDER_TARGETS]
RenderPassTargetBase | colour [OGRE_MAX_MULTIPLE_RENDER_TARGETS]
RenderPassTargetBase | depth
uint8 | numColourEntries
bool | readyWindowForPresent
RenderPassTargetBase | stencil

## Constructor & Destructor Documentation

## ◆ VulkanFrameBufferDescKey() [1/2]

Ogre::VulkanFrameBufferDescKey::VulkanFrameBufferDescKey | ( |  | ) |

Referenced by operator<().

## ◆ VulkanFrameBufferDescKey() [2/2]

Ogre::VulkanFrameBufferDescKey::VulkanFrameBufferDescKey | ( | const RenderPassDescriptor & | desc | ) |

## Member Function Documentation

## ◆ operator<()

bool Ogre::VulkanFrameBufferDescKey::operator< | ( | const VulkanFrameBufferDescKey & | other | ) | const

References VulkanFrameBufferDescKey().

The documentation for this struct was generated from the following file:

- OgreVulkanRenderPassDescriptor.h