OGRE-Next: Member List

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Ogre::SkeletonAnimation Member List

This is the complete list of members for Ogre::SkeletonAnimation, including all inherited members.

_applyAnimation(const TransformArray &boneTransforms) | Ogre::SkeletonAnimation |
_boneMemoryRebased(const FastArray< size_t > &oldSlotStarts) | Ogre::SkeletonAnimation |
_initialize() | Ogre::SkeletonAnimation |
_swapBoneWeightsUniquePtr(RawSimdUniquePtr< ArrayReal, MEMCATEGORY_ANIMATION > &inOutBoneWeights) | Ogre::SkeletonAnimation |
addFrame(Real frames) | Ogre::SkeletonAnimation |
addTime(Real time) | Ogre::SkeletonAnimation | inline
getBoneWeight(IdString boneName) const | Ogre::SkeletonAnimation |
getBoneWeightPtr(IdString boneName) | Ogre::SkeletonAnimation |
getCurrentFrame() const | Ogre::SkeletonAnimation | inline
getCurrentTime() const | Ogre::SkeletonAnimation | inline
getDefinition() const | Ogre::SkeletonAnimation | inline
getDuration() const | Ogre::SkeletonAnimation |
getEnabled() const | Ogre::SkeletonAnimation | inline
getLoop() const | Ogre::SkeletonAnimation | inline
getName() const | Ogre::SkeletonAnimation | inline
getNumFrames() const | Ogre::SkeletonAnimation |
mEnabled | Ogre::SkeletonAnimation |
mFrameRate | Ogre::SkeletonAnimation |
mLoop | Ogre::SkeletonAnimation |
mOwner | Ogre::SkeletonAnimation |
mSlotStarts | Ogre::SkeletonAnimation |
mWeight | Ogre::SkeletonAnimation |
setBoneWeight(IdString boneName, Real weight) | Ogre::SkeletonAnimation |
setEnabled(bool bEnable) | Ogre::SkeletonAnimation |
setFrame(Real frame) | Ogre::SkeletonAnimation |
setLoop(bool bLoop) | Ogre::SkeletonAnimation | inline
setOverrideBoneWeightsOnActiveAnimations(const Real constantWeight, const bool bPerBone=false) | Ogre::SkeletonAnimation |
setOverrideBoneWeightsOnAllAnimations(const Real constantWeight, const bool bPerBone=false) | Ogre::SkeletonAnimation |
setTime(Real time) | Ogre::SkeletonAnimation | inline
SkeletonAnimation(const SkeletonAnimationDef *definition, const FastArray< size_t > *slotStarts, SkeletonInstance *owner) | Ogre::SkeletonAnimation |