OGRE-Next: Ogre::ParticleSystemRendererFactory Class Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Ogre::ParticleSystemRendererFactory Class Reference
Core » Effects

Abstract class definition of a factory object for ParticleSystemRenderer. More...

`#include <OgreParticleSystemRenderer.h>`

Inheritance diagram for Ogre::ParticleSystemRendererFactory:
[legend]

## Public Member Functions
| ParticleSystemRendererFactory ()
Public Member Functions inherited from Ogre::FactoryObj< ParticleSystemRenderer >
virtual | ~FactoryObj ()
virtual ParticleSystemRenderer * | createInstance (const String &name)=0
| Creates a new object.
virtual void | destroyInstance (ParticleSystemRenderer *ptr)=0
| Destroys an object which was created by this factory.
virtual const String & | getType () const=0
| Returns the factory type.

## Public Attributes
SceneManager * | mCurrentSceneManager
| Needs to be set directly before calling createInstance.

## Detailed Description

Abstract class definition of a factory object for ParticleSystemRenderer.

## Constructor & Destructor Documentation

## ◆ ParticleSystemRendererFactory()

Ogre::ParticleSystemRendererFactory::ParticleSystemRendererFactory | ( |  | ) |
| inline

References mCurrentSceneManager.

## Member Data Documentation

## ◆ mCurrentSceneManager

SceneManager* Ogre::ParticleSystemRendererFactory::mCurrentSceneManager

Needs to be set directly before calling createInstance.

Referenced by ParticleSystemRendererFactory().

The documentation for this class was generated from the following file:

- OgreParticleSystemRenderer.h