OGRE-Next: Manual

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Manual

This manual is aimed at making the transition to Ogre 2.3 as less painful and traumatic as possible.

- Ogre Next Samples (Feature demonstrations)
- Changes: Objects, Scene & Nodes
- Technical Overview
- Compositor
- Global Illumination Methods
- Image Voxel Cone Tracing
- Instancing
- Threading
- Performance Hints
- HLMS: High Level Material System
- AZDO changes (Aproaching Zero Driver Overhead)
- The Command Buffer
- Terra System
- Tunning memory consumption and resources
- What's new in Ogre 2.2
- Behavior of StagingTexture in D3D11
- What's new in Ogre 2.3
- Root Layouts
- Resolving Merge Conflicts in Ogre-Next 3.0
- What's new in Ogre-Next 3.0
- PBR / PBS Changes in 3.0