OGRE-Next: Ogre::v1::VertexBoneAssignment_s Struct Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Ogre::v1::VertexBoneAssignment_s Struct Reference

Records the assignment of a single vertex to a single bone with the corresponding weight. More...

`#include <OgreVertexBoneAssignment.h>`

## Public Attributes
unsigned short | boneIndex
unsigned int | vertexIndex
Real | weight

## Detailed Description

Records the assignment of a single vertex to a single bone with the corresponding weight.

Remarks
  This simple struct simply holds a vertex index, bone index and weight representing the assignment of a vertex to a bone for skeletal animation. There may be many of these per vertex if blended vertex assignments are allowed.

## Member Data Documentation

## ◆ boneIndex

unsigned short Ogre::v1::VertexBoneAssignment_s::boneIndex

## ◆ vertexIndex

unsigned int Ogre::v1::VertexBoneAssignment_s::vertexIndex

Referenced by Ogre::VerticesRemapInfo::performBoneAssignmentRemap(), and Ogre::VerticesRemapInfo::performBoneAssignmentRemap().

## ◆ weight

Real Ogre::v1::VertexBoneAssignment_s::weight

The documentation for this struct was generated from the following file:

- OgreVertexBoneAssignment.h