OGRE-Next: OgreLodData.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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OgreLodData.h File Reference
`#include "OgreLodPrerequisites.h"`
`#include "OgreVector3.h"`
`#include "OgreVectorSet.h"`
`#include "OgreVectorSetImpl.h"`
`#include "ogrestd/map.h"`
`#include "ogrestd/unordered_set.h"`
`#include "ogrestd/vector.h"`

## Classes
struct | Ogre::LodData
struct | Ogre::LodData::Edge
struct | Ogre::LodData::IndexBufferInfo
union | Ogre::LodData::IndexBufferPointer
struct | Ogre::LodData::Triangle
struct | Ogre::LodData::Vertex
struct | Ogre::LodData::VertexEqual
struct | Ogre::LodData::VertexHash

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>

## Macros
#define | MESHLOD_QUALITY 2
| MESHLOD_QUALITY=1 is fastest processing time.

## Macro Definition Documentation

## ◆ MESHLOD_QUALITY

#define MESHLOD_QUALITY 2

MESHLOD_QUALITY=1 is fastest processing time.

MESHLOD_QUALITY=2 is balanced performance/quality (default) MESHLOD_QUALITY=3 is best quality.