OGRE-Next: Ogre::LoadAction Namespace Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Ogre::LoadAction Namespace Reference
Core » Resources

## Enumerations
enum | LoadAction { DontCare , Clear , ClearOnTilers , Load }

## Enumeration Type Documentation

## ◆ LoadAction

enum Ogre::LoadAction::LoadAction

Enumerator
DontCare | Do not care about the initial contents. Useful for colour buffers if you intend to cover the whole screen with opaque draws. Not recommended for depth & stencil.
Clear | Clear the whole resource or a fragment of it depending on viewport settings. Actual behavior depends on the API used.
ClearOnTilers | On tilers, will clear the subregion. On non-tilers, it's the same as LoadAction::Load and assumes the resource is already cleared. Remarks This is useful for shadow map atlases. On desktop you probably want to render to a 8192x8192 shadow map in the following way: clear( 0, 0, 8192, 8192 ); foreach( shadowmap in shadowmaps ) render( shadowmap.x, shadowmap.y, shadowmap.width, shadowmap.height ); However this is heavily innefficient for tilers. In tilers you probably want to do the following: foreach( shadowmap in shadowmaps ) clear( shadowmap.x, shadowmap.y, shadowmap.width, shadowmap.height ); render( shadowmap.x, shadowmap.y, shadowmap.width, shadowmap.height ); ClearOnTilers allows you to perform the most efficient shadow map rendering on both tilers & non-tilers using the same compositor script, provided the full clear pass was set to only execute on non-tilers.
Load | Load the contents that were stored in the texture.