OGRE-Next: RadialDensityMaskVrGenerator Class Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

Loading...
Searching...
No Matches
RadialDensityMaskVrGenerator Class Reference
Core » Resources

Manages a full screen stereo rectangle that masks rectangles in the periphery and then reconstruct these blocks. More...

`#include <OgreRadialDensityMask.h>`

## Detailed Description

Manages a full screen stereo rectangle that masks rectangles in the periphery and then reconstruct these blocks.

This allows us to shade at different rates e.g. 1x2, 2x2, 4x4

It's not as efficient or its quality as good as Variable Rate Shading (because VRS shades at lower frequency but it still evaluates the depth buffer at full resolution), but it is compatible with all HW.

Used as an optimization for VR.

The documentation for this class was generated from the following file:

- OgreRadialDensityMask.h