OGRE-Next: OgreVisibilityFlags.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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OgreVisibilityFlags.h File Reference
`#include "OgrePrerequisites.h"`
`#include "OgreHeaderPrefix.h"`
`#include "OgreHeaderSuffix.h"`

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>
namespace | Ogre::VisibilityFlags

## Variables
_OgreExport const uint32 | Ogre::VisibilityFlags::LAYER_SHADOW_CASTER
| Object casts shadows (is rendered to shadow camera).
_OgreExport const uint32 | Ogre::VisibilityFlags::LAYER_VISIBILITY
| When this is bit is clear, the obj is not rendered at all.
_OgreExport const uint32 | Ogre::VisibilityFlags::RESERVED_VISIBILITY_FLAGS