OGRE-Next: OgreFrustum.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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OgreFrustum.h File Reference
`#include "OgrePrerequisites.h"`
`#include "OgreAxisAlignedBox.h"`
`#include "OgreMovableObject.h"`
`#include "OgreRenderable.h"`
`#include "OgreVertexIndexData.h"`
`#include "OgreHeaderPrefix.h"`
`#include "OgreHeaderSuffix.h"`

## Classes
class | Ogre::Frustum
| A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More...

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>

## Enumerations
enum | Ogre::FrustrumExtentsType { Ogre::FET_PROJ_PLANE_POS , Ogre::FET_TAN_HALF_ANGLES }
| Specify how the frustrum extents are represented. More...
enum | Ogre::FrustumPlane { Ogre::FRUSTUM_PLANE_NEAR = 0 , Ogre::FRUSTUM_PLANE_FAR = 1 , Ogre::FRUSTUM_PLANE_LEFT = 2 , Ogre::FRUSTUM_PLANE_RIGHT = 3 , Ogre::FRUSTUM_PLANE_TOP = 4 , Ogre::FRUSTUM_PLANE_BOTTOM = 5 }
| Worldspace clipping planes. More...
enum | Ogre::ProjectionType { Ogre::PT_ORTHOGRAPHIC , Ogre::PT_PERSPECTIVE }
| Specifies perspective (realistic) or orthographic (architectural) projection. More...