OGRE-Next: OgreId.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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OgreId.h File Reference

## Classes
class | Ogre::Id
| Usage: OGRE_NEW SceneNode( Id::generateNewId< Node >() ). More...
class | Ogre::IdObject

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>

## Typedefs
typedef Ogre::uint32 | Ogre::IdType
| Big projects with lots, lots of units for very long periods of time (MMORPGs?) may want to define this to 64-bit.