/*
 *  Copyright 2008-2013 NVIDIA Corporation
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */

#pragma once

#include <thrust/detail/config.h>

#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
#  pragma GCC system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
#  pragma clang system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
#  pragma system_header
#endif // no system header

THRUST_NAMESPACE_BEGIN

namespace random::detail
{
struct random_core_access
{
  template <typename OStream, typename EngineOrDistribution>
  static OStream& stream_out(OStream& os, const EngineOrDistribution& x)
  {
    return x.stream_out(os);
  }

  template <typename IStream, typename EngineOrDistribution>
  static IStream& stream_in(IStream& is, EngineOrDistribution& x)
  {
    return x.stream_in(is);
  }

  template <typename EngineOrDistribution>
  _CCCL_HOST_DEVICE static bool equal(const EngineOrDistribution& lhs, const EngineOrDistribution& rhs)
  {
    return lhs.equal(rhs);
  }

}; // end random_core_access
} // namespace random::detail

THRUST_NAMESPACE_END
